7 steps of adoption of the Metaverse

When will the Metaverse happen?
Metaverse is not here yet, and will not happen overnight.
But it will be developing step by step.

Here are the 7 steps of adoption that will drive us to metaverse existence:

We do that already by having most of our daily life on/influenced by the Internet. Digital personalities, friendships and assets.

Final Fantasy XIV wedding

Closed 3D virtual worlds with a focus on certain experiences. Games like Fortnite and Roblox, MMO’s like Final Fantasy XIV. Learning human anatomy in VR. VR Chat, Facebook Horizon. Early metaplatforms with in-depth but vertical experiences.

VR chat avatar dynamics

Pokemon GO was the first major signal. Expanding our daily life with AR technology. Mostly not generalized one but for certain verticals — like medicine (this example from Good Doctor imagines it nicely). It’s already happening but I predict that in 4 years the adoption will be even bigger.

This will be similar to what smartphones did to how we communicate and use Internet circa 2013 when it was a tipping point for the mobile-first approach. Now it will be the tipping moment of the metaverse-first approach.

— this is where the Metaverse really starts to shine (and exist) —

We will be doing most of our daily stuff in the Metaverse and we’ll be finally feeling those experiences in a physical sense.

The next step is making sure that we really and fully can experience physicality in the digital world and can move in it in a natural way for us, not through controllers.

All the above might sound scary and Sci-Fi and there will be many threats associated with them (as with any new technology).
But the last step is a fully unbounded, experienced in all senses, digital second life.

Are you ready for it?
When do you think it will all happen?

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co-founder of inStreamly, Genki.me & Streamcoi. Writing about GenZ, metaverse and gaming — especially from the angle of marketing.

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Wiktoria Wójcik

co-founder of inStreamly, Genki.me & Streamcoi. Writing about GenZ, metaverse and gaming — especially from the angle of marketing.